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The Balkan Wars: Prelude To Disaster, 1912-1913 box art

The Balkan Wars: Prelude To Disaster, 1912-1913

Players

2

Time

?-?

Age

12+

Weight

2.91

Rating

6.60

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The Balkan Wars: Prelude to Disaster, 1912-1913 has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much as other aspects of interaction.

Replay value

The Balkan Wars: Prelude to Disaster, 1912-1913 has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate player interaction further enhance the replay value. While the game may not be the easiest to learn, it offers a rewarding and engaging experience for players.

Luck profile

The Balkan Wars: Prelude to Disaster, 1912-1913 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Strategy & Tactics magazine #164. Description from the rule book: Balkan Wars is an operational simulation of the two wars which were fought in the Balkans immediately prior to the First World War. ... There are two scenarios, one each for the First Balkan War and the Second Balkan War. In the first war, Bulgaria, Serbia, Montenegro and Greece fight the decaying Ottoman Empire for control of the Balkans. In the second, Bulgaria fights its former allies for possession of the spoils from the just-concluded contest. In both, the possibility of Great Power intervention and even a genuine World War casts its shadow over the situation.

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Credits

Designers

1
Joseph Miranda

Publishers

1
Decision Games (I)

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