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Amerika box art
2015 Ranked #17,194

Amerika

An alternate-history wargame where Axis invaders seek to seize American cities and research sites while Allies defend long enough to gain a technological edge. Custom force building and a tightening time limit force attackers to act decisively.

Wargames Science Fiction Wargame Area Majority / Influence Area Movement

Players

2-3

Play time

Not listed

Age

12+

Complexity

2.33/5

Rating

7.42

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"AMERIKA" takes place in an “alternate time-line” reality to explore the possibilities of what could have happened if certain events during the Second World War had a much different result.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"AMERIKA" takes place in an “alternate time-line” reality to explore the possibilities of what could have happened if certain events during the Second World War had a much different result. Players choose to either be Axis forces invading America, or Allied forces attempting to defend America long enough to achieve a technological edge and turn the tide of war. The most unique part of AMERIKA is the ability of commanders to build their own custom invasion force. Following the army build rules, each side can customize their force to suit their own strategy. They also control how the forces are deployed at the start of the game. The balancing factor is a victory point time limit and a growing defensive force. The attackers must move fast! The 20" X 30" map depicts the United States and surrounding areas as it was around World War 2. Areas are broken up into Land Territories, City Zones, Nuclear Research Sites, and Naval Landing Zones. The Allies must defend their 20 major Cities from Axis occupation in order to continue fielding their defensive forces. However, they must also keep the enemy from capturing the 2 research facilities across the U.S. so atomic research can be harnessed and Victory Points earned. Axis forces are tasked with simultaneously cutting off Allied supplies and capturing nuclear technology for themselves to crush the last remaining opposition to Axis world domination. By attacking America from both sides at once, coordination and decisive action is a must! AMERIKA also introduces veteran wargame players to a variety of new units like jet fighters and self-propelled anti-aircraft guns, while keeping each unit type’s rules easy enough for beginners to master. With just 8 unit types in the game, purchasing and combat move fast and are resolved simply using a battle board. All 8 unit-types are unique to this game and cannot be found elsewhere.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–3
Best with
1
Play time
120 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

4
Doug Friend Michael C. Kelley Chris Noble Adam Woodard

Artists

2
David Prieto Adam Woodard

Publishers

1
Historical Board Gaming

Linked items

No published linked games yet.