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Downfall Of The Third Reich box art
2022 Ranked #7,948

Downfall Of The Third Reich

A strategic World War II game has opposing factions manage supply, reinforcements, production, and air operations across Europe. Movement and attacks require prepared supply, so broad offensives depend on earlier logistical choices.

Wargames Wargame World War II Area Movement Movement Points

Players

2-3

Play time

150-240 min

Age

14+

Complexity

2.83/5

Rating

7.85

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Downfall of the Third Reich is a strategic game of World War II, in the European Theater, for two or three players. The objective of the game is to faithfully simulate World War II in the European Theater, with simple rules, in exciting games of short duration (3-5 hours).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Downfall of the Third Reich is a strategic game of World War II, in the European Theater, for two or three players. The objective of the game is to faithfully simulate World War II in the European Theater, with simple rules, in exciting games of short duration (3-5 hours). The warring factions and the countries that comprise them at the start of the game are: • Axis (Germany and Finland). • Allies (United Kingdom and France) • Soviet Union. Other major and minor countries will join the war later on in the game. Each player controls one side. With two players, one player leads the Allies and the Soviet Union. Twenty-two three-month turns are played, starting in winter 1940, when Germany is preparing to invade France (having started World War II by invading Poland) and the Soviet Union has already attacked Finland. Player can do several actions in each turn: 1. Supply 2. Reinforcements (Major Powers) 3. Armor Production 4. Air Missions 5. Submarine Missions (Axis only) 6. Development 7. Lend Lease (Allies only). Moving and attacking do not spend any action but players need to have enough supply (action 1) to do them. Players can also perform Submarine Warfare and Strategic Bombing if they have enough Air and Submarine Missions (actions 4 and 5)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–3
Best with
2–3
Play time
150–240 min
Age
14+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Victor Catala

Artists

1
Jesús Peralta García

Publishers

3
Banner Of War Do it games Shakos

Linked items

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