Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Wargame covering the siege of Tyre by Alexander the Great and the Macedonians in 332 B.C. The map consists of both Area Movement (sea) and Point-to-Point (the city of Tyre).
Core mechanisms
Key systems that shape the decisions players make.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Movement Points
Spend a movement allowance across spaces with different costs.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Wargame covering the siege of Tyre by Alexander the Great and the Macedonians in 332 B.C. The map consists of both Area Movement (sea) and Point-to-Point (the city of Tyre). The three scenarios include: Naval Battles, Fight for the City, Fight for the City (siege version) and the Campaign Game. The game has very high quality and attractive color components.