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The Legend Of Robin Hood box art
1979 Ranked #7,104

The Legend Of Robin Hood

A two-player area strategy game in which Robin Hood recruits and ambushes while the Sheriff protects travelers and hunts outlaws. Both sides maneuver through Sherwood, using combat to secure their opposing goals.

Wargames Economic Medieval Area Movement Events

Players

2

Play time

Not listed

Age

12+

Complexity

2.12/5

Rating

6.31

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

One of the most well-known tales in the history of literature comes alive in Avalon Hill's new strategy game for two players, The Legend of Robin Hood.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

One of the most well-known tales in the history of literature comes alive in Avalon Hill's new strategy game for two players, The Legend of Robin Hood. The setting is 12th century England, before the signing of the Magna Carta, as the daring outlaws of Sherwood Forest oppose the Sheriff of Nottingham, Sir Guy of Guisbourne, and the evil Prince John. In the absence of King Richard, it is a land beset by the oppressions of nobles and clergy whose only concern is their own well-being. As Robin Hood, you must enlist the support of the local populace (including Little John, Will Scarlet, and Friar Tuck) and rob the rich to give to the poor. As the Sheriff of Nottingham, you must insure the safe passage of the wealthy through the area, tax local villages to raise money, capture and hang the outlaw leaders, and help to prevent the return of good King Richard from the Crusades. In a typical Game-Turn, Robin Hood will move his forces from area to area, trying to best position them for recruiting new units and ambushing travelers passing through Sherwood Forest. The Sheriff Player will position his forces in an attempt to protect the travelers and possibly trap and capture the outlaws. Battles occur when both Players have forces in the same area, and are resolved by die rolls representing Archery and Melee Combat.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
120 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Joe Bisio

Artists

1
Larry Catalano

Publishers

2
The Avalon Hill Game Co OSG (Operational Studies Group)

Linked items

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