Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In this game, planes from the First World War meet in a battle. Simple rules of movement and firing include all the most important features of the aircraft of the time: speed, agility and firepower.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Bias
Hidden or asymmetric information systematically changes how outcomes are interpreted.
Critical Hits and Failures
Exceptional die results create unusually strong successes or severe failures.
Different Dice Movement
Different dice govern the movement of different pieces or groups.
Read the full game description
In this game, planes from the First World War meet in a battle. Simple rules of movement and firing include all the most important features of the aircraft of the time: speed, agility and firepower. Battles are fought at five different altitudes, so there are differences between the planes in terms of climbing and descending speeds. Some specific characteristics were also taken into account, such as gyroscopic effect, which gives some aircraft exceptional maneuverability. Wind influences movement and the position of the sun affects firing accuracy, so these factors are also taken into account. A plane under attack can escape into the clouds and thus hide from the enemy. Most of the pilots are average, but there are also rookies and aces. -description from designer