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Fight In The Skies box art
1966 Ranked #13,170

Fight In The Skies

World War I aerial combat simulation has pilots use maneuver cards to outfly opponents in realistic dogfights. Period aircraft capabilities and probability systems make each turn a test of tactical flying.

Wargames Aviation / Flight Wargame Critical Hits and Failures Grid Movement

Players

2-52

Play time

30-120 min

Age

12+

Complexity

2.45/5

Rating

6.80

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This is a simulation game designed to re-create the essence of World War I aerial combat in the last two years of the war. All of the major aircraft types of that time are included.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is a simulation game designed to re-create the essence of World War I aerial combat in the last two years of the war. All of the major aircraft types of that time are included. Use of maneuver cards, covering the aerobatic possibilities of the era, as well as dice and charts, for probability resolution, make for realistic dogfight challenges. The game has an active club, The Fight in Skies Society, which hosts one or two weekends of play in the Midwest each year and publishes The Aerodrome two to four times each year. Later updated and released by TSR as Dawn Patrol. Expanded by: Zeppelin (Self-published) Re-implemented by: Dawn Patrol

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Editions

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–52
Best with
1
Play time
30–120 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Mike Carr

Publishers

3
(Self-Published) Guidon Games Tactical Studies Rules (TSR)