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Dawn Patrol: Role Playing Game Of Ww I Air Combat box art
1982 Ranked #6,164

Dawn Patrol: Role Playing Game Of Ww I Air Combat

A World War One air-combat game where pilots fly individual planes through dogfights and aerial battles. Surviving missions develops a pilot’s experience and advantages, making each risky engagement part of a longer personal career.

Wargames Aviation / Flight Wargame Grid Movement Role Playing

Players

2-52

Play time

Not listed

Age

12+

Complexity

2.47/5

Rating

6.96

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Dawn Patrol recreates the thrilling dogfights and air battles fought during The Great War. Each player controls an airplane in a fiery test of his or her skill and nerve.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Dawn Patrol recreates the thrilling dogfights and air battles fought during The Great War. Each player controls an airplane in a fiery test of his or her skill and nerve. (32 pages of rules and 32 pages of charts, but none too difficult.) There is a role-playing element to the game, as if a pilot survives a mission, the next time a player flies the same aircraft, the player may use that now experienced pilot, who has some advantages over rookie pilots. These advantages grow if the pilot survives more missions and claims more kills. Dawn Patrol is an update of the earlier Fight in the Skies. The game has an active club, The Fight in Skies Society, which hosts one or two weekends of play in the Midwest each year and publishes The Aerodrome two to four times each year. Fight in the Skies/Dawn Patrol is the only game to have been played at every GenCon and is a featured event at GaryCon. Re-Implements: Fight in the Skies

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–52
Best with
2–13
Play time
60 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Mike Carr

Artists

5
R. Anderson Mike Hagel Darlene Pekul Harry Quinn Stephen Sullivan

Publishers

1
Tactical Studies Rules (TSR)

Linked items

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