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Dawn Patrol: Role Playing Game Of Ww I Air Combat box art
Rich game profile

Dawn Patrol: Role Playing Game Of Ww I Air Combat

Dawn Patrol recreates the thrilling dogfights and air battles fought during The Great War. Each player controls an airplane in a fiery test of his or her skill and nerve. (32 pages of rules and 32 pages of charts, but none too difficult.) There is a role-playing element to the ga...

Players

2-52

Time

?-?

Age

12+

Weight

2.47

Rating

6.96

Should this hit the table?

Quick read before the metadata.

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' actions. Cooperation is not emphasized heavily in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' actions. Cooperation is not emphasized heavily in the game.

Replay value

The game has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions also adds to the replay value.

Luck profile

The final luck score for Dawn Patrol: Role Playing Game of WW I Air Combat is 7.67, indicating a moderate influence of luck. While random elements have minimal impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Dawn Patrol recreates the thrilling dogfights and air battles fought during The Great War. Each player controls an airplane in a fiery test of his or her skill and nerve. (32 pages of rules and 32 pages of charts, but none too difficult.) There is a role-playing element to the game, as if a pilot survives a mission, the next time a player flies the same aircraft, the player may use that now experienced pilot, who has some advantages over rookie pilots. These advantages grow if the pilot survives more missions and claims more kills. Dawn Patrol is an update of the earlier Fight in the Skies. The game has an active club, The Fight in Skies Society, which hosts one or two weekends of play in the Midwest each year and publishes The Aerodrome two to four times each year. Fight in the Skies/Dawn Patrol is the only game to have been played at every GenCon and is a featured event at GaryCon. Re-Implements: Fight in the Skies

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Mike Carr

Artists

5
R. Anderson Mike Hagel Darlene Pekul Harry Quinn Stephen Sullivan

Publishers

1
Tactical Studies Rules (TSR)

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