Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Dogfight is one of the American Heritage games in the "Command decision" series of wargames published by Milton Bradley circa 1961-65. Definitely not for the hardcore wargamer, Dogfight is a light version of WWI air combat.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Card Play Conflict Resolution
Resolve confrontations by choosing and comparing cards rather than only statistics.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Open Drafting
Select cards or items from a shared face-up display.
Read the full game description
Dogfight is one of the American Heritage games in the "Command decision" series of wargames published by Milton Bradley circa 1961-65. Definitely not for the hardcore wargamer, Dogfight is a light version of WWI air combat. The Germans and Americans each get 6 biplanes divided into 2 squadrons of 3 planes each. Each squadron gets a hand of combat maneuver cards and players move one plane from each squadron engaging and evading each other. For each plane shot down you receive an ace token that entitles you to hold a larger hand of cards. Anti-Aircraft guns guard each home squadron and the lucky flyer has the opportunity to strafe the enemies planes on the ground. A great introductory wargame with easy to learn rules.