Table feel
Trick Shot has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. However, there is less emphasis on cooperation in the game.
Players
2-4
Time
30-60
Age
12+
Weight
2.41
Rating
7.94
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Trick Shot has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. However, there is less emphasis on cooperation in the game.
Trick Shot offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Trick Shot has a solid replayability score of 7.9.
Trick Shot has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.
Trick Shot is a tense, tactical, fast-paced game of ice hockey with cool plastic miniatures and a streamlined rule-set. The game strikes a fine balance between luck and strategy, while still being easy to explain and get to the table. Use smart positioning, special abilities of your skaters, and press your luck to outplay your opponent and score the most goals. Whether you are a hardcore hockey fan or a board-gamer looking for a challenging tactical skirmish, we’ve got you covered! Trick Shot is played over three periods, each period consisting of 10 turns. Whoever scores the most goals by the end of the third period wins. On your turn, you may keep activating skaters, as long as the same skater is not activated twice in a row or a turnover is triggered by failing a dice roll. However, after each activation, a die is added to your pool, making each following activation more difficult. Rolling a Reaction result lets your opponent perform a short move with one of their skaters, limiting the downtime to a minimum. Double fail results in a penalty and gets your skater off the ice and may cost you control of the puck. Stamina tokens can be used to mitigate luck by re-rolling failed activations. -description from designer
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