Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Player-count sensitive
Light strategy
More strategic control
How it plays
How does it play?
Command Rebel or Imperial miniatures across Hoth in 17 fast scenarios powered by cards, custom dice, leaders, and branching campaigns.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Command Cards
Use cards to issue orders and determine which units or actions can activate.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Die Icon Resolution
Interpret rolled icons to determine which actions or effects occur.
Read the full game description
Choose a scenario, deploy infantry and vehicles across the snowbound hex map, then play one command card each turn to order units in the left, center, or right section. Movement, terrain, line of sight, and custom combat dice create tactical decisions without a long rules overhead. Seventeen battles introduce the system gradually; six leader cards add iconic personalities, while two linked campaigns let victories and defeats reshape the war that follows.