Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Based on the late-eighties Milton Bradley game Screaming Eagles. Lead your squadron to victory in this aerial dogfight game.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Player Elimination
Players can be removed from contention before the game ends.
Roll-and-Move
Roll dice or spin a dial to determine how far a piece moves.
Read the full game description
Based on the late-eighties Milton Bradley game Screaming Eagles. Lead your squadron to victory in this aerial dogfight game. Eliminate enemy aircraft. You are the squadron leader of two elite fighter planes on special maneuvers. Your mission is to shoot down your opponent's two aircraft. You are fully armed with missiles and cannons. But your opponent is equally prepared. Plan each move carefully to avoid being hit. Fly to the left, right or straight to get in position to fire on the enemy. Once you're locked in on a target, fire away. A hit will cause damage to the plane or may disable it completely. Knock out both planes and victory is yours. Contents: 20x30 game board, 8 plastic planes with stands, 4 squadron boards, 60 navigation cards, 50 missile tokens, 45 damage markers, 7 dice and instructions. Part of the Mission Command series.