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That Snow Moon
5.37Bluff, read opponents, and time reveals around hidden information.
Fever Chill
5.27Use clues and contradictions to deduce hidden information.
Larceny
6.00Manage cards in hand to time plays, combos, and scoring windows.
Café Race
5.50Compete for contested options while managing cost and timing.
The Way
5.37Place tiles carefully to build spatial scoring patterns.
Cave Pilot 55
6.34Draft from shared options to assemble a plan over successive turns.
Ninja Vs Robot
5.25Move pieces across a map while planning position and timing.
Rackare!
5.46Manage cards in hand to time plays, combos, and scoring windows.
Cards Against Downtime
5.46Draft from shared options to assemble a plan over successive turns.
They Who Were 8
5.41Bluff, read opponents, and time reveals around hidden information.
Bleeding Sherwood
5.29Compete for contested options while managing cost and timing.
Huzzah!
5.41
Vector 3: Tactical Space Combat In Three Dimensions
5.34Maneuver forces across tactical or historical battle maps.
Legitimacy
5.46Move forces between areas to control positions and pressure rivals.
Roll Into Town
5.34Mark choices on a sheet to build patterns and complete objectives.
Malta Convoy: Operation Pedestal
5.00Maneuver forces across tactical or historical battle maps.
Fight City
5.47Collect matching sets while timing when to score or trade them.