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That Snow Moon box art

That Snow Moon

Players

2-4

Time

10-15

Age

?+

Weight

1

Rating

5.37

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Snow Moon has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and coming back for more.

Luck profile

Snow Moon has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Liberation is trying to put their plans together to expose the weakness of the Dynasty superweapon. The Dynasty is trying to find the Liberation Base to destroy it. Never forget that snow moon: it's a space station. That Snow Moon is a space opera inspired by a popular movie involving space and battles, while not actually infringing upon intellectual property. In the game, players divide into two teams: Liberation and Dynasty. Liberation throws their cards facedown onto the field, trying to assemble a particular set of cards. The Dynasty drops their cards onto the table, trying to land on the Liberation cards to reveal them and take out important cards from the Liberation. The Liberation tries to bluff and disguise what they're doing, while the Dynasty tries to outguess and crush them, which each side uses its unique special abilities as best it can.

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Credits

Designers

1
Dave Chalker

Artists

2
Sara Beauvais Fabrice Weiss

Publishers

1
Button Shy

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