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Cave Pilot 55 box art
2017 Ranked #21,988

Cave Pilot 55

Players race bat-planes through a jointly built cave in an arcade-style adventure game, aiming to finish alive with the most experience. Encounters earn experience or cause trouble, while limited funds force choices between upgrades, weapons, and movement.

Aviation / Flight Card Game Modular Board Open Drafting

Players

1-4

Play time

30-100 min

Age

14+

Complexity

2.88/5

Rating

6.34

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Cave Pilot 55 is an 'Arcade' card-board game where 1-4 players race their sophisticated technological bat-planes through a gauntlet cave. Players jointly contribute to the construction of the cave.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Cave Pilot 55 is an 'Arcade' card-board game where 1-4 players race their sophisticated technological bat-planes through a gauntlet cave. Players jointly contribute to the construction of the cave. The goal of the game is to finish alive with the most experience points gained during the race. Each turn, player's put a small part of the cave on the table, representing either the ceiling or the floor of the cave. By doing so, a long small cave is created on which different dangerous objects or animals (vampiric bat, giant centipedes, laser beams, etc) are shown. During movement the bat-planes fly either along the cave ceiling or along the cave floor until they arrive at a cave and have to encounter its horrors. The dice-fight that follows during an encounter can be won (experience points are gained) or lost, depending on the strength and equipment of the bat-plane. Players can strengthen their bat-planes by upgrading various parts of their plane (shields, short-range attack, plate armor, power, maneuverability and navigation & control), however only at specific locations in the cave. Players can not only invest their money in upgrades, they can also decide to buy long-range missiles or booster fuel. The long-range missiles can be used to shoot rivals, caves and obstructions. Booster fuel is used to outmaneuver other players by playing an extra turn or to move diagonally. Some cave locations also offer the possibility to explore the local environment, and with a bit of luck player's might find special upgrades there. Each game, the layout, the length and the difficulty of the cave is different. It is a tactical game, thrilling to the last turn, based on a few simple rules, in a steampunk sci-fi technological world, where players have to continually cope with limited resources.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
3–4
Play time
30–100 min
Age
14+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Martijn Weterings

Artists

1
Petra van Berkum

Publishers

1
Kwatta Games

Linked items

No published linked games yet.