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Vector 3: Tactical Space Combat In Three Dimensions box art
1979 Ranked #22,714

Vector 3: Tactical Space Combat In Three Dimensions

Players design modular ships in a three-dimensional tactical space wargame, destroying rival pods and vessels for victory points. Newtonian movement and component choices shape each scenario, while the last surviving fleet can decide the result.

Wargames Print & Play Science Fiction Hexagon Grid Dice Rolling

Players

2

Play time

Not listed

Age

?+

Complexity

2.33/5

Rating

5.34

Overview

How it plays

How does it play?

Two-player SF wargame positing a space war in the "Gilgamesh Cluster" between the "humano-cetacean civilization" and the "Xandri-Bratcom Coalition." The war is fought with modular Vector 3 ships that can carry an assortment of pods: lasers, torpedo launchers, defensive-screen generators, and tractor/pressor beams. Ship movement is Newtonian and three-dimensional: (X,Y) and (X,Z) position charts are used to track where the ships are at any given time.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Two-player SF wargame positing a space war in the "Gilgamesh Cluster" between the "humano-cetacean civilization" and the "Xandri-Bratcom Coalition." The war is fought with modular Vector 3 ships that can carry an assortment of pods: lasers, torpedo launchers, defensive-screen generators, and tractor/pressor beams. Ship movement is Newtonian and three-dimensional: (X,Y) and (X,Z) position charts are used to track where the ships are at any given time. Players spend ship points to buy ship components and technology points to buy improved technologies; victory points are earned for destroying pods and ships and for being the last player to have ships in play. When all of one player's ships have been destroyed or warped out, the player with the highest victory point total wins. Four scenarios are suggested with differing allowed technologies and different numbers of starting ship and technology points. The approximate playing time is a guess; it will depend on the chosen scenario. This is Space Capsule #4, the fourth in SPI's series of science fiction microgames.

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Editions

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Edition Year Language Publisher / Region
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Game and edition data

All specifications (3)

Play and group

Players
2
Best with
2
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Greg Costikyan

Artists

3
Rick Bryant Redmond A. Simonsen Charles Vess

Publishers

2
(Web published) SPI (Simulations Publications, Inc.)

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