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Battle For Armageddon box art
Rich game profile

Battle For Armageddon

Battle for Armageddon is a strategic wargame that simulates the conflict between Orks and the Imperium for control of the Imperial hive world Armageddon. The war involved tens of millions of combatants and took two decades to resolve. By its end, the lives of countess millions of...

Players

2

Time

?-?

Age

14+

Weight

2.42

Rating

6.58

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Battle for Armageddon offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a highly replayable experience.

Luck profile

The Battle for Armageddon has a moderate level of luck influence. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Battle for Armageddon is a strategic wargame that simulates the conflict between Orks and the Imperium for control of the Imperial hive world Armageddon. The war involved tens of millions of combatants and took two decades to resolve. By its end, the lives of countess millions of Ork and Imperial warriors had been lost. The game concentrates on the campaign fought for control of the vital armageddon Secundus are of the planet. The vast factory hive cities on this continent produced over 80% of the planet's industrial wealth and were vital for the Imperial war effort. If Armageddon secundus were conquered, the Imperial forces would be starved of ammunition and equipment, and the planet would fall to the Orks. The Orks decided to use three whole tribes, over half their entire invasion force, to capture the continent. The resulting campaign lasted for almost two years and was one of the bloodiest in Imperial history. Games Workshop re-released the game as a free download during the 2000 "Third War for Armageddon" worldwide campaign event. The official Armageddon website is no longer active.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Jervis Johnson

Artists

3
Chris Baker John Blanche Mark Gibbons

Publishers

2
(Web published) Games Workshop Ltd.

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