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Ars Victor box art
2013 Ranked #7,574

Ars Victor

A tactical combat game has rival future armies activate units, seize capture points, and reduce enemy glory to zero. Terrain, abilities, and headquarters defense make the battle a relentless race.

Wargames Print & Play Science Fiction Area Majority / Influence Campaign / Battle Card Driven

Players

2

Play time

Not listed

Age

13+

Complexity

2.37/5

Rating

7.31

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Ars Victor is a fast-paced, tense, two-player boardgame of tactical combat. You command a furious fighting force OF THE FUTURE against a ferocious foe.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Ars Victor is a fast-paced, tense, two-player boardgame of tactical combat. You command a furious fighting force OF THE FUTURE against a ferocious foe. Recruit your armies. Scout out a unique map. Draw a hand of Command Cards. Deploy your Vanguard. The battle is joined! To win, you must reduce your enemy’s Glory to zero before they do the same to you. Your successes on the battlefield chip away at your enemy’s Glory. It never goes up, only down; so it’s always a tense, back-and-forth race to the bottom. Your turn is simple: play a Command Card to activate one or more of your units. Move them across the battlefield, and try to slaughter the enemy. In the process, try to hold on to the three Capture Points in the middle of the board, and keep your Headquarters alive. Combat is resolved in a single roll of multiple colored dice. Dice quantity and color can be affected by terrain, as well as unit Special Abilities. Simple icons on the dice show the results.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
60 min
Age
13+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Stephen DeBaun

Artists

3
Stephen DeBaun Jason D. Kingsley Matthew Lieberman

Publishers

1
Trip West Games

Linked items

No published linked games yet.