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Caledea: The Epic Strategy Game
5.89Move pieces across a map while planning position and timing.
Plucky Penguins
6.10Move forces between areas to control positions and pressure rivals.
Astronuts
6.06Bluff, read opponents, and time reveals around hidden information.
Adventure Time: Adventures In The Land Of Ooo
6.18Move pieces across a map while planning position and timing.
Attack Of The Kaiju
6.22Spend limited actions each turn to balance movement, setup, and scoring.
Horus Heresy (2003)
5.90Draft from shared options to assemble a plan over successive turns.
In The City: Origins
5.87Draft from shared options to assemble a plan over successive turns.
Chromosome
5.78Commit presence to key areas and fight for influence where it matters.
Aviation Tycoon
5.78
Igor: The Mad Scientist's Lament
5.69Place tiles carefully to build spatial scoring patterns.
Double Mission: Beyond The Object
6.16Coordinate with teammates to solve the game's shared challenge.
Foe Hunters
6.41Build a deck or pool that turns small actions into stronger combos.
Charmed And Dangerous: The Sisters Grimm – Base Set
6.35Coordinate with teammates to solve the game's shared challenge.
Roadkill Rivals
6.11Manage cards in hand to time plays, combos, and scoring windows.
Hunting Party
5.70Manage cards in hand to time plays, combos, and scoring windows.
Alkemia
7.32Move pieces across a map while planning position and timing.
Gobblin' Goblins
6.68Collect matching sets while timing when to score or trade them.
District-z
5.83Move forces between areas to control positions and pressure rivals.
Lord Of The Chords: The Geekiest, Punniest Music Theory Card Game
6.04Collect matching sets while timing when to score or trade them.
Stratego: Transformers
5.83Remember hidden information and use recall to make better choices.
Wiochmen 2
5.68Manage cards in hand to time plays, combos, and scoring windows.
Stonewall
6.07Place tiles carefully to build spatial scoring patterns.
Stretch Run
5.80Bluff, read opponents, and time reveals around hidden information.
House Of Spirits
6.00Roll dice and choose how to use the results for tactical outcomes.