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House Of Spirits box art
2010 Ranked #19,875

House Of Spirits

This semi-cooperative haunted-house game has players explore rooms, recover diary fragments, survive beasts, and score more points than rivals. One action per turn forces a choice between safety and opportunities, such as risking health to claim a werewolf’s reward.

Card Game Exploration Variable Player Powers Hand Management

Players

2-4

Play time

Not listed

Age

12+

Complexity

1.71/5

Rating

6.00

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

THIS GAME HAS BEEN DISCONTINUED. No one knows what has led each of you to this cursed house on the hill, but here you all stand, poised to enter.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

THIS GAME HAS BEEN DISCONTINUED. No one knows what has led each of you to this cursed house on the hill, but here you all stand, poised to enter. The previous owner was rumored to have discovered the secrets of the house. Can you recover the fragments of his diary before it’s too late? You’ll have to work together but look out for number one while doing so. In House of Spirits, players explore a haunted house together, room by room. Along the way they will draw cards representing weapons and other items to help them survive the various beasts within. Each player gets one action per turn, so he has to balance long term strategy against short term gains. Do you risk taking on that werewolf, hoping to claim points at the risk of precious health, or leave it for someone else to deal with? The ultimate goal of the game is to get more points than any other player. There are numerous ways to do this depending on player strategy, as well as a dash of luck.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
30 min
Age
12+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Mark Thomas (I)

Artists

4
Sanya Anwar Harko Botond Dypsomaniart Donna Hart

Publishers

2
(Self-Published) Lock 'n Load Publishing, LLC.

Linked items

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