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Gangster Dice box art

Gangster Dice

Players

2-4

Time

?-?

Age

10+

Weight

1.6

Rating

7.17

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Gangster Dice has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions also adds to its replay value.

Luck profile

Gangster Dice has a moderate influence of luck. The game outcome is not solely determined by random elements like dice rolls or card draws, but they still have a notable impact. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Things went sideways on that last job and the cops are after you! The investigator is closing in and the evidence is mounting up, but there may be a way to dodge the heat: fingering someone else! In Gangster Dice, each player starts with a set of six dice which represent the evidence against you. You win the game by getting rid of all your evidence, which often involves pinning it on someone else. To do this you will compete with the other players for control of four tokens that will let you gain, lose, or otherwise manipulate the dice. But be wary of losing too many dice too quickly, as you may find yourself unable to lose the rest!

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Editions

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Credits

Designers

2
Adrian Marrs Jonathan Ruland

Artists

1
Danielle Barnett

Publishers

1
Spider-Goat Games

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