ABG All Board Games
Raise box art

Raise

Players

2-5

Time

25-45

Age

10+

Weight

1.5

Rating

6.57

Fit

Teach 2.9

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Raise offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value and freshness. The game also offers deep strategic possibilities and room for improvement in tactics and strategies. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Raise has a strong replayability score of 8.05.

Luck profile

Raise has a moderate level of luck influence. While random elements do have an impact on the game outcome, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In this abstract family game you try to outbid your opponents in the most points-worthy rounds. Be careful not to run out of your cards! Which of you will go "all in" at the right moment and leave your opponents behind? Whoever has got the most victory points at the end will win this exciting bidding game. Gameplay: Everyone draws 6 cards The starting player turns over the top point-card from the deck, rolls the dice and places them in the appropriate spots next to the game-board, sorted by symbols. Now all of you choose exactly 1 card from your hand and place it face down in front of you. Then all cards are revealed at the same time. Now determine the values of your played cards (multiplied with the number of symbols on the dice) and place the player-tokens on the corresponding spaces on the game board. In this phase it's always the turn of the player, whose token is furthest back, i.e. has the lowest value. On your turn, you decide whether you want to (a) play more cards or (b) pass. (You are not allowed to draw new cards during this phase) This continues until only one player is left - which will be the winner of this round! The game ends after a certain number of rounds.

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Credits

Designers

1
Peter Prinz

Artists

1
Fiore GmbH

Publishers

1
Piatnik

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