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Double Mission: Beyond The Object box art
Rich game profile

Double Mission: Beyond The Object

Double Mission: Beyond the Object is a light game with a heist movie theme, à la Ocean's Eleven. It is basically a competitive game, but with a dose of semi-cooperative element. Each player personifies a "professional thief" who attempts to retrieve valuable objects (tokens) from...

Players

2-4

Time

?-?

Age

13+

Weight

1

Rating

6.16

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Double Mission: Beyond the Object has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Double Mission: Beyond the Object is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

Double Mission: Beyond the Object is a light game with a heist movie theme, à la Ocean's Eleven. It is basically a competitive game, but with a dose of semi-cooperative element. Each player personifies a "professional thief" who attempts to retrieve valuable objects (tokens) from various cities of the world. Each city has its own security level, which is represented by the number of dice a player has to roll. The special d6 die has one "fail" side and five "success" sides. For instance, if a player wants to penetrate a level 4 city, he or she rolls four dice and all four dice must show "success" sides. There is a unique semi-cooperative aspect here. If a player wants to penetrate a city, he or she can ask another player to join the heist. The main player and the collaborator roll the dice, and the heist succeeds if any one of them rolls all "success". The main player takes the valuable object from the city while the collaborator receives points for compensation. If the heist fails, both the main player and the collaborator receive an investigation token (potential penalty points). Players continue to gather valuable objects, which can be sold for immediate points or displayed to claim "fame titles". Whoever earns the most points wins the game and is declared the greatest thief of the world.

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Credits

People and publishers

Designers

1
Evan Song

Artists

1
Gidon

Publishers

1
Deinko Games

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