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Double Mission: Beyond The Object box art
2015 Ranked #19,570

Double Mission: Beyond The Object

This semi-cooperative heist game has thieves roll for valuable objects, sell or display them, and score the most points. Partners can join risky jobs for compensation, but failure gives both investigators’ penalties and makes cooperation costly.

Dice Spies/Secret Agents Action Points Point to Point Movement

Players

2-4

Play time

Not listed

Age

13+

Complexity

1/5

Rating

6.16

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Double Mission: Beyond the Object is a light game with a heist movie theme, à la Ocean's Eleven. It is basically a competitive game, but with a dose of semi-cooperative element.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Double Mission: Beyond the Object is a light game with a heist movie theme, à la Ocean's Eleven. It is basically a competitive game, but with a dose of semi-cooperative element. Each player personifies a "professional thief" who attempts to retrieve valuable objects (tokens) from various cities of the world. Each city has its own security level, which is represented by the number of dice a player has to roll. The special d6 die has one "fail" side and five "success" sides. For instance, if a player wants to penetrate a level 4 city, he or she rolls four dice and all four dice must show "success" sides. There is a unique semi-cooperative aspect here. If a player wants to penetrate a city, he or she can ask another player to join the heist. The main player and the collaborator roll the dice, and the heist succeeds if any one of them rolls all "success". The main player takes the valuable object from the city while the collaborator receives points for compensation. If the heist fails, both the main player and the collaborator receive an investigation token (potential penalty points). Players continue to gather valuable objects, which can be sold for immediate points or displayed to claim "fame titles". Whoever earns the most points wins the game and is declared the greatest thief of the world.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
40 min
Age
13+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Evan Song

Artists

1
Gidon

Publishers

1
Deinko Games

Linked items

No published linked games yet.