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Exceed: Blazblue – Noel Box
8.02Move pieces across a map while planning position and timing.
Last Days: Zombie Apocalypse
7.71Roll dice and choose how to use the results for tactical outcomes.
Warhammer 40,000: First Strike
7.33Spend limited actions each turn to balance movement, setup, and scoring.
Bushido: Risen Sun
8.63Spend limited actions each turn to balance movement, setup, and scoring.
Humans!!!
5.78Place tiles carefully to build spatial scoring patterns.
Berserk: Trading Card Game
7.30Move forces between areas to control positions and pressure rivals.
Rogue Stars: Skirmish Wargaming In A Science Fiction Underworld
7.06Spend limited actions each turn to balance movement, setup, and scoring.
Tales & Games: Little Red Riding Hood
5.83Coordinate with teammates to solve the game's shared challenge.
Marvel Dice Masters: X-men Forever Campaign Box
7.52Build a deck or pool that turns small actions into stronger combos.
Dragonlance: Warriors Of Krynn
6.90
Symphony
6.72Collect matching sets while timing when to score or trade them.
Nyctophobia: Vampire Encounter
5.91Remember hidden information and use recall to make better choices.
Dawn: Rise Of The Occulites
7.15Roll dice and choose how to use the results for tactical outcomes.
Verrix
7.61Build a deck or pool that turns small actions into stronger combos.
Corsairs Of Valeria
6.21Roll dice and choose how to use the results for tactical outcomes.
Monster Derby
6.18Race across a track or map while timing movement and upgrades.
Secuenzoos
6.65Remember hidden information and use recall to make better choices.
Zombie Kidz
6.00Coordinate shared actions while clues or threats pressure the group.
Cthulhu: Death May Die – Fear Of The Unknown
8.91Coordinate shared actions while clues or threats pressure the group.
Nuts! Second Edition: Europe 1944
7.53Coordinate with teammates to solve the game's shared challenge.
Bruti
6.84Manage cards in hand to time plays, combos, and scoring windows.
Ucho Króla
6.12Manage cards in hand to time plays, combos, and scoring windows.
Horizon Wars: Science-fiction Combined-arms Wargaming
7.97Spend limited actions each turn to balance movement, setup, and scoring.
Halo: Fleet Battles – The Fall Of Reach
7.42Roll dice and choose how to use the results for tactical outcomes.