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Monster Derby box art
1994 Ranked #12,282

Monster Derby

Fantasy race game has players secretly favor three finishing monsters and manipulate the field toward that outcome. Terrain, attacks, and special powers turn every forced movement into a bluffing opportunity.

Fantasy Racing Variable Player Powers Creatures: Monsters

Players

2-8

Play time

20-45 min

Age

10+

Complexity

2.29/5

Rating

6.18

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A race game between eight fantasy monsters selected at random from a deck of 25 (e.g., medusa, cyclops, vampire, zombie, centaur, dragon, griffin, djinni).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A race game between eight fantasy monsters selected at random from a deck of 25 (e.g., medusa, cyclops, vampire, zombie, centaur, dragon, griffin, djinni). Players get secret agendas, listing the order they want the monsters to finish according to colored mover bases for the cards. On each player's turn, they move a monster toward the finish line. All monsters move forward a die roll but if you are moving a monster that doesn't score high for you, you can waste its movement by zig-zagging or wandering into non-native terrain. Each monster must move once per round, so even those that no one likes will get moved (and present bluffing opportunities for clever players). A monster can attack once per move -- a great way to slow down a monster you don't like is to beat it unconscious. Each monster is rated for the number of custom attack dice (marked with just 0s and 1s) they throw to find damage. Monsters also have special powers, some active all the time and others that only kick in when a custom "wacky die" shows sword or shield icons. The game includes reversible mapboards with different terrain patterns (brush, rock, water, etc.) to create a wide variety of maps. Monsters move into their native terrains as if they were blank squares and get a defensive bonus as well. Some monsters can fly, ignoring terrain except where they land. The race ends when three monsters have crossed the finish line. Everybody counts up the points listed on their secret agendas for those three monsters. Example: the dragon, doppleganger, and hare finish in that order. My agenda says dragon 8, doppleganger 5, and hare 3 so I score 16 points; the monsters I had listed for positions 7, 6, 4, 2 and 1 didn't finish. Note that this description is for the 2014 edition of the game. The original used regular dice, counters rather than cards, scored all eight finishers and had players set their own agendas (both of which stretched out the game considerably).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2–6
Play time
20–45 min
Age
10+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Jeff Siadek

Artists

3
Jason Siadek Gary Tharler Neal von Flue

Publishers

2
Gamesmiths Gorilla Games

Linked items

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