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Rogue Stars: Skirmish Wargaming In A Science Fiction Underworld box art

Rogue Stars: Skirmish Wargaming In A Science Fiction Underworld

Players

2

Time

?-?

Age

12+

Weight

3

Rating

7.06

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is limited emphasis on cooperation.

Replay value

The game has a high degree of variability, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate learning curve, providing a balance between ease of learning and depth of gameplay. Overall, Rogue Stars: Skirmish Wargaming in a Science Fiction Underworld has a strong replayability score of 7.9.

Luck profile

The final luck score for Rogue Stars: Skirmish Wargaming in a Science Fiction Underworld is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Rogue Stars is a character-based, science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police, and other such shady factions from the fringes of galactic civilization. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while being hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space--whatever you can imagine, you can do.

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Credits

Designers

1
Andrea Sfiligoi

Artists

1
Johan Egerkrans

Publishers

1
Osprey Publishing

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