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Dragonlance: Warriors Of Krynn box art

Dragonlance: Warriors Of Krynn

Players

3-5

Time

60-90

Age

14+

Weight

2.5

Rating

6.90

Fit

Teach 2.6

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Dragonlance: Warriors of Krynn has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently. While there is some cooperation required, it is not a major focus of the game. Overall, the game offers a good level of player interaction.

Replay value

Dragonlance: Warriors of Krynn offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a consistent and engaging experience. While it may not be the easiest game to learn, it offers enough depth to keep players coming back for more.

Luck profile

Dragonlance: Warriors of Krynn has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

Dragonlance: Warriors of Krynn is a cooperative game of adventure and strategy where you play heroes battling against the terrifying Dragon Army. As conflict rages around you, maneuver between battlefields and adventure locations to tip the scales of war. This stand-alone board game includes rules for integrating characters from the Dungeons & Dragons companion adventure Dragonlance: Shadow of the Dragon Queen (sold separately or available together in the Deluxe Edition bundle.) “We zero in on this notion that Dragonlance is a war story,” said Ray Winninger, head of D&D at Wizards. “Classic Dragonlance is set against the backdrop of this massive conflict, and these sort of massive military battles are an important part of Dragonlance. One of the original 12 Dragonlance modules was a wargame Dragons of Glory. They asked you to stop your role-playing game experience and start playing a wargame for a bit. “[It] allows you to play out sort of massive military battles in the world of Krynn. But one of the interesting things about that game is that it has a lot of narrative elements, just like a role-playing game.” - Ray Winninger See also Dragonlance: Shadow of the Dragon Queen Deluxe Edition (bundle) and Dragonlance: Shadow of the Dragon Queen (RPG).

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Editions

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Credits

Designers

2
Stephen Baker Rob Daviau

Artists

4
Tom Babbey David René Christensen Nikki Dawes Olga Drebas

Publishers

1
Wizards of the Coast

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