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Munchkin Grimm Tidings
6.85Play disruptive cards to slow rivals and protect your own plan.
Far East War 1592
6.98Move forces between areas to control positions and pressure rivals.
The Royal Limited
7.20Solve a self-contained solo challenge against the game system.
Miraris
7.01Bluff, read opponents, and time reveals around hidden information.
Fantasy Fluxx
7.01Collect matching sets while timing when to score or trade them.
Necromunda: Dark Uprising
8.56Spend limited actions each turn to balance movement, setup, and scoring.
Exceed: Seventh Cross – Church Vs. Empire Box
7.88Move pieces across a map while planning position and timing.
Adventure Time Card Wars: Bmo Vs. Lady Rainicorn
6.16Manage cards in hand to time plays, combos, and scoring windows.
The Battletech Compendium
7.53Maneuver forces across tactical or historical battle maps.
Munchkin Oz
6.33Draft from shared options to assemble a plan over successive turns.
?? ???????? ????? (a Duel For Falling Cherry Blossoms: New Act – Basic Set)
8.27Play event cards to drive map pressure and long-term timing.
World Of Tanks: Rush
5.87Build a deck or pool that turns small actions into stronger combos.
Heading Forward
7.80Solve a self-contained solo challenge against the game system.
Kings Of War (third Edition)
8.70Roll dice and choose how to use the results for tactical outcomes.
Lusitania
6.96Collect matching sets while timing when to score or trade them.
We Didn't Playtest This Either
5.87Vote, persuade, and read the table to push group decisions.
Das Vermächtnis Des Maharaja
6.68Collect matching sets while timing when to score or trade them.
Achaia
6.47Place workers to claim actions and turn resources into plans.
Fleets: The Pleiad Conflict
6.83Commit presence to key areas and fight for influence where it matters.
Lords & Ladies
6.50Roll dice and choose how to use the results for tactical outcomes.
Temp Worker Assassins
6.80Place workers to claim actions and turn resources into plans.
Ski Tour: Biathlon
7.00Roll dice and choose how to use the results for tactical outcomes.
Final Touch
6.01Bluff, read opponents, and time reveals around hidden information.
Marvel Dice Masters: Iron Man And War Machine Starter Set
7.35Build a deck or pool that turns small actions into stronger combos.