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World Of Tanks: Rush box art
Rich game profile

World Of Tanks: Rush

The deck-building card game World of Tanks: Rush is based on the World of Tanks online game, uses the same terminology as that game, and has been illustrated by the same artists. In World of Tanks: Rush you are given the role of a tank squad commander, and you lead your tanks int...

Players

2-5

Time

?-?

Age

10+

Weight

2.08

Rating

5.87

Should this hit the table?

Quick read before the metadata.

World of Tanks: Rush has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game has a strong interaction score.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

World of Tanks: Rush has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game has a strong interaction score.

Replay value

The World of Tanks: Rush board game has a high replayability score of 7.85 out of 10. With its variability in gameboard, expansions available, strategic depth, and scalability, players can expect fresh and engaging experiences each time they play. The game offers room for improvement in strategy over time and encourages player interaction. While it may not be the easiest game to learn, it strikes a good balance between depth and accessibility.

Luck profile

The final luck score for World of Tanks: Rush is 7, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

The deck-building card game World of Tanks: Rush is based on the World of Tanks online game, uses the same terminology as that game, and has been illustrated by the same artists. In World of Tanks: Rush you are given the role of a tank squad commander, and you lead your tanks into battle, defend your bases, call for reinforcements, and receive medals. The main idea of the game, which uses simple deck-building principles, is to strategically select cards from the hundreds available to form a strong squad. The goal of the game is to earn more medals than everybody else, and you can earn a medal three ways: One medal for destroying an enemy vehicle. Three medals for destroying an enemy base. Five medals for the end-of-game achievement.

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Editions

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Credits

People and publishers

Designers

1
Nikolay Pegasov

Artists

1
Sergey Dulin

Publishers

4
Asmodee Fantasmagoria Hobby World Le & Le Games

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