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Siberia: The Card Game box art

Siberia: The Card Game

Players

2-4

Time

?-?

Age

9+

Weight

2.06

Rating

6.73

Fit

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus in the game.

Replay value

Siberia: The Card Game has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and interested.

Luck profile

Siberia: The Card Game has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the outcome being determined by both player decisions and luck.

Overview

After the release of Siberia from Reiner Stockhausen and dlp games in 2011, the search for resources – gas, charcoal, petroleum, diamonds and gold – in the wilderness of Siberia continues in Siberia: The Card Game with players using investors, salesmen, and workers to extract the most profitable resources. Eight resource cards start on the table, with the three leftmost face-up, and resources of the same type must be extracted from left to right. Each player starts with one worker cards on the table and five action cards in hand; an action card shows a combination of one of the five resources and one of the three workers. On a turn, the player first reveals one of the face-down resource cards, then chooses one of the following: Passes on playing cards and draws two action cards. (A player can hold at most eight cards.) Plays two action cards that bear the same symbol, takes the appropriate action (claim a character or extract resources), then draws one action card. (Any two action cards can be used as a joker, but you need at least one symbol of the appropriate type to take an action.) What do the characters do? Each investor has a different resource symbol, and when you extract that resource in the future, you need to play only one card instead of two. The salesman either boosts the value of a particular resource or the value of a character type at the end of the game. The worker allows you extract more resources. When you extract resources, you take one card from the resource row (starting at the left) for each worker you have in front of you, then replace those cards with face-down cards from the resource deck. When the last resource card is revealed, each player takes on final turn, then they tally their scores, scoring $1,000 for each character and the printed value for each resource card (unless a salesman modifies those values). The player with the highest total wins! The five salesman cards in Siberia: The Card Game can be used as an expansion for Siberia, and rules for this expansion are included. Expands (while also being a standalone game) Siberia

Editions

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Files

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Credits

Designers

1
Reiner Stockhausen

Artists

1
Klemens Franz

Publishers

3
Coffee Haus Games dlp games Oya

Linked items

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