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?? ???????? ????? (a Duel For Falling Cherry Blossoms: New Act – Basic Set) box art
2018 Ranked #8,689

?? ???????? ????? (a Duel For Falling Cherry Blossoms: New Act – Basic Set)

A two-player dueling game has opponents choose goddesses, build compact decks, and maneuver tokens to attack or defend. Life, distance, aura, and special power share one token system, making position constantly fluid.

Card Game Fighting Action Points Campaign / Battle Card Driven

Players

2

Play time

Not listed

Age

?+

Complexity

3.43/5

Rating

8.27

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

The 3rd edition of ????????, also known as ???? (Furuyoni) for short (the AEG English 2nd edition was known as Sakura Arms).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The 3rd edition of ????????, also known as ???? (Furuyoni) for short (the AEG English 2nd edition was known as Sakura Arms). This is a two-player dueling game in which players first choose two of the included megami (Japanese goddesses), each of which has a different keyword which empowers some of their cards. Players then see what the opponent chose before assembling a deck of ten out of 22 cards, with the players choosing cards both to take advantage of their own megami powers and to exploit their opponent's weaknesses. Players then duel to see who will be victorious. The game uses a single kind of token to represent life, distance, aura (defense), and flare (special/gauge). The tokens represent this based on the zone they occupy, by moving tokens between zones you attempt to gain the ideal position and set up to use as many attacks as possible, or be prepared to avoid attacks. The gameplay at its core is simple, and due to its limited environment, it is relatively easy to learn the cards for a deck-construction game. Building a deck and playing normally takes less then 20 minutes. —user summary

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
20 min
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

1
BakaFire

Artists

1
TOKIAME

Publishers

1
BakaFire Party