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Sakura Arms box art
2016 Ranked #3,159

Sakura Arms

Two-player dueling card game where players choose two Japanese goddesses and build a focused deck around their powers. Opponents see the chosen goddesses before deckbuilding, so every card selection must exploit your pair while answering theirs.

Customizable Games Card Game Action Points Campaign / Battle Card Driven Category: Two-Player Fighting Games

Players

2

Play time

Not listed

Age

14+

Complexity

3.13/5

Rating

7.58

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Sakura Arms — known in Japanese as ???????? — is a two-player dueling game in which players first choose two of seven megami (Japanese goddesses), each of which has a different keyword that empowers some of their cards.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Sakura Arms — known in Japanese as ???????? — is a two-player dueling game in which players first choose two of seven megami (Japanese goddesses), each of which has a different keyword that empowers some of their cards. Players then see what the opponent chose before assembling a deck of ten out of 22 cards, with the players choosing cards both to take advantage of their own megami powers and to exploit their opponent's weaknesses. Players then duel to see who will be victorious. The game uses a single kind of token to represent life, distance, aura (defense), and flare (special energy) based on the zone these tokens occupy. By moving tokens between zones, you attempt to gain the ideal position and set up as many attacks as possible — or be prepared to avoid attacks. The gameplay at its core is simple, and due to its limited environment, it is relatively easy to learn the cards for a deck-building game. Building a deck and playing normally takes less then 20 minutes. This is the first release for the 2nd version of the Sakura Arms game system. A 3rd version, with system changes and balance updates, has since been released.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
14+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
BakaFire

Artists

1
TOKIAME

Publishers

1
BakaFire Party