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Pandemic Legacy: Season 1
Coordinate roles through a campaign where the board permanently changes.
Gloomhaven
Choose cards for tactical dungeon fights and long-term character growth.
Dune: Imperium – Uprising
Build a sharper deck, place agents across Arrakis, and turn spies, contracts, and sandworms into a political or military victory.
Orléans
Draw followers from a bag to trigger actions and build regional influence.
Anachrony
Borrow from the future and place exosuits to prepare for a looming cataclysm.
Pandemic Legacy: Season 0
Run covert missions through a Cold War campaign of evolving objectives.
Cthulhu: Death May Die
Interrupt rituals with wild dice combat and escalating investigator powers.
Beyond The Sun
Research a shared technology tree while colonizing systems and specializing actions.
The Voyages Of Marco Polo
Use dice actions to travel, trade, and exploit powerful character abilities.
7 Wonders
Draft cards simultaneously to build resources, science, military, and wonders.
Eldritch Horror
Travel the globe, gather clues, and hold back ancient horrors.
Dwellings Of Eldervale
Place workers, summon creatures, and battle for elemental realms.
Aeon's End: War Eternal
Coordinate breaches, spells, and turn order against relentless nemeses.
Pandemic: Iberia
Share cards, build rails, and manage diseases without modern cures.
Champions Of Midgard
Gather warriors and roll dice to defeat monsters for glory.
Pandemic
Share cards and coordinate roles to stop outbreaks before they cascade.
Hegemony: Lead Your Class To Victory
Negotiate policy, wages, and production from clashing class perspectives.
Endeavor: Age Of Sail
Expand trade, occupy regions, and upgrade buildings across maritime routes.
Final Girl
Manage time and dice to survive cinematic solo horror scenarios.
Revive
Rebuild a frozen world through card play, exploration, and machine upgrades.
Marco Polo Ii: In The Service Of The Khan
Use dice actions and character powers to travel and trade.
Radlands
Manage water, camps, and punk tactics in a tight card duel.
Unmatched: Cobble & Fog
Use asymmetric fighters and card tactics in a Victorian skirmish.
Darwin's Journey
Place workers to explore, study specimens, and publish discoveries.