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1565: St. Elmo's Pay – The Great Siege Of Malta
7.27Solve a self-contained solo challenge against the game system.
Popular Front
7.09Bluff, read opponents, and time reveals around hidden information.
Fugitive (second Edition)
7.63Use clues and contradictions to deduce hidden information.
Loop Inc.
6.37Plan actions in a queue and manage the timing before they resolve.
Infarkt
6.49Place workers to claim actions and turn resources into plans.
Star Trek: The Next Generation Fluxx
6.82Collect matching sets while timing when to score or trade them.
Samurai Battles
7.31Maneuver forces across tactical or historical battle maps.
Gladius
7.01Use clues and contradictions to deduce hidden information.
Mammut
6.23Negotiate deals and shifting promises to improve your position.
Plunder: A Pirate's Life
6.87Commit presence to key areas and fight for influence where it matters.
Gloria Mundi
6.05
Oh My Brain
6.94Manage cards in hand to time plays, combos, and scoring windows.
Hemloch
6.80Commit presence to key areas and fight for influence where it matters.
Breakaway Rider
6.18Manage cards in hand to time plays, combos, and scoring windows.
Sakura Arms: Yurina Box
8.25Manage cards in hand to time plays, combos, and scoring windows.
Wwe Superstar Showdown
6.49Move pieces across a map while planning position and timing.
Bonnie And Clyde
6.26Collect matching sets while timing when to score or trade them.
Love Letter: Princess Princess Ever After
7.27Use clues and contradictions to deduce hidden information.
Marco Polo Expedition
6.16Collect matching sets while timing when to score or trade them.
La Fallera Calavera
7.15Bluff, read opponents, and time reveals around hidden information.
Dominant Species: The Card Game
5.96Manage cards in hand to time plays, combos, and scoring windows.
Aliens: This Time It's War
7.54Manage cards in hand to time plays, combos, and scoring windows.
Mega Man Pixel Tactics: Mega Man Blue
7.24Manage cards in hand to time plays, combos, and scoring windows.
Decktective: The Gaze Of The Ghost
6.46Coordinate shared actions while clues or threats pressure the group.