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Bonnie And Clyde box art

Bonnie And Clyde

Players

2-4

Time

?-?

Age

8+

Weight

1.64

Rating

6.26

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Bonnie and Clyde has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently interact and react to each other's strategies. However, there is a lower emphasis on cooperation in the game.

Replay value

Bonnie and Clyde has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Bonnie and Clyde has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Number 5 in the Mystery Rummy series Welcome to the 5th in a series of Mystery Rummy games, all created by Mike Fitzgerald! Bonnie Parker and Clyde Barrow were notorious outlaws who robbed banks throughout the central United States between 1931 and 1935. Their exploits and charisma made them famous, and their story has been made into books and movies. Ted Hinton was the FBI agent charged with capturing them. You are an FBI agent competing against other agents to see who can catch Bonnie and Clyde. The object of the game is to be the first to score 100 or more points. There are two types of cards used in this game: Evidence (Location) cards and the Ted Hinton card. The game is played like the classic Rummy card game, with players playing melds and layoffs of Evidence cards to score points. The Ted Hinton card adds a strategic element to the game not found in traditional Rummy. After each hand, you total your points, and if no one has 100 or more points, you play another hand.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Mike Fitzgerald

Artists

2
Martin Hoffmann Claus Stephan

Publishers

2
ABACUSSPIELE Rio Grande Games

Linked items

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