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Marco Polo Expedition box art

Marco Polo Expedition

Players

2-5

Time

?-?

Age

8+

Weight

1.8

Rating

6.16

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is deep strategic depth, allowing players to discover new tactics and strategies. The game scales well with different numbers of players and maintains its appeal and balance. It has a moderate level of easiness to learn, providing a good balance between accessibility and depth. Overall, Marco Polo Expedition has a strong replayability score of 7.79.

Luck profile

The final luck score for Marco Polo Expedition is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The objective of Marco Polo Expedition is to collect as much gold as possible while traveling a set path. Each player starts with 3 gold and a hand of cards. The cards represent 4 different types of valuable goods and caravan handlers. Gold is collected along the path and at the midpoint of the game and the end (when the first player reaches Kantschou and then Daidu). The player reaching Kantschou first receives 6 gold, anyone in the next space receives 5 gold, and so on down to 1 gold. After the first scoring round, all players start together again at Kantschou. The first player to reach Daidu receives 7 gold, next space 6, then 5 and so on. Play is by matching cards from hand to requirements in next free space (e.g. one of each good or 3 cards the same colour). Caravans tend to leap frog forward, so one player's move changes the requirements for the next. In each turn, a player may move as often as they can match from their hand. For those really stuck with a poor hand, 1 gold will move your caravan one place forward, but only so long as they aren't the leading caravan. At the end of each turn, the active player draws one of five face-up cards or a random card from the draw pile to replenish their hand. The player with the most gold at the end of the game wins.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Reiner Knizia

Artists

2
Michael Bayer Joachim Krause

Publishers

2
Ravensburger Rio Grande Games

Linked items

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