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Marco Polo Expedition box art
2004 Ranked #5,872

Marco Polo Expedition

A card-matching race game has caravans travel a fixed route and collect gold at key destinations. Moving one caravan changes the next requirements, so repeated plays can create sudden leaps forward.

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Players

2-5

Play time

Not listed

Age

8+

Complexity

1.8/5

Rating

6.16

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The objective of Marco Polo Expedition is to collect as much gold as possible while traveling a set path. Each player starts with 3 gold and a hand of cards.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The objective of Marco Polo Expedition is to collect as much gold as possible while traveling a set path. Each player starts with 3 gold and a hand of cards. The cards represent 4 different types of valuable goods and caravan handlers. Gold is collected along the path and at the midpoint of the game and the end (when the first player reaches Kantschou and then Daidu). The player reaching Kantschou first receives 6 gold, anyone in the next space receives 5 gold, and so on down to 1 gold. After the first scoring round, all players start together again at Kantschou. The first player to reach Daidu receives 7 gold, next space 6, then 5 and so on. Play is by matching cards from hand to requirements in next free space (e.g. one of each good or 3 cards the same colour). Caravans tend to leap frog forward, so one player's move changes the requirements for the next. In each turn, a player may move as often as they can match from their hand. For those really stuck with a poor hand, 1 gold will move your caravan one place forward, but only so long as they aren't the leading caravan. At the end of each turn, the active player draws one of five face-up cards or a random card from the draw pile to replenish their hand. The player with the most gold at the end of the game wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
45 min
Age
8+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Artists

2
Michael Bayer Joachim Krause

Publishers

2
Ravensburger Rio Grande Games

Linked items

No published linked games yet.