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Fugitive (second Edition) box art

Fugitive (second Edition)

Players

2

Time

5-20

Age

10+

Weight

2

Rating

7.63

Fit

Teach 2.6

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a focus on strategic decision-making and frequent awareness of opponents' actions.

Replay value

Fugitive (Second Edition) has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also allows players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.

Luck profile

The final luck score for Fugitive (Second Edition) is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Fugitive is a tense, easy-to-learn, two-player deduction card game. One player is a fugitive trying to make it out of town while being pursued by an unstoppable agent. The fugitive plays cards face down to the table trying to work their way to a goal, while the agent must guess those cards to uncover them. If all the cards are face up, the fugitive is caught. CORE RULE change from 1st Edition: When the Fugitive doesn't play a hideout, he may draw an extra card from the lowest numbered pile that still has cards. Fugitive 2nd Edition also adds a brand new SHIFT system to replace the old event system and help balance the game with players of different skill levels.

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Tim Fowers

Artists

1
Ryan Goldsberry

Publishers

1
Fowers Games

Linked items

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