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Die Pyramiden Des Jaguar
6.09Manage cards in hand to time plays, combos, and scoring windows.
The Dead Eye
7.41Build a deck or pool that turns small actions into stronger combos.
Xanadú
6.46Place workers to claim actions and turn resources into plans.
Skyward
6.54Collect matching sets while timing when to score or trade them.
I, Spy
7.22Use clues and contradictions to deduce hidden information.
Crazy Kick
6.31Make decisions quickly while the game unfolds in real time.
Yeti
6.30Push your luck for bigger rewards while risk keeps building.
Munchkin
5.87Manage cards in hand to time plays, combos, and scoring windows.
Foppen
6.59Play suited cards to win tricks and manage timing.
Enemy In Sight
6.25Manage cards in hand to time plays, combos, and scoring windows.
Gubs: A Game Of Wit And Luck
6.06Collect matching sets while timing when to score or trade them.
The Banishing
6.93Coordinate with teammates to solve the game's shared challenge.
The Metagame
6.58Vote, persuade, and read the table to push group decisions.
Batt'l Kha'os
6.25Place tiles carefully to build spatial scoring patterns.
Let's Summon Demons
6.87Roll dice to trigger production and build stronger turns over time.
Camelot Legends
6.09Commit presence to key areas and fight for influence where it matters.
Down In Flames: Aces High
7.05Play event cards to drive map pressure and long-term timing.
Mafiozoo
6.72Commit presence to key areas and fight for influence where it matters.
Bees: The Secret Kingdom
6.37Coordinate with teammates around shared goals and table pressure.
Sherlock: Don's Legacy
6.75Coordinate shared actions while clues or threats pressure the group.
1565: St. Elmo's Pay – The Great Siege Of Malta
7.27Solve a self-contained solo challenge against the game system.
Popular Front
7.09Bluff, read opponents, and time reveals around hidden information.
Fugitive (second Edition)
7.63Use clues and contradictions to deduce hidden information.
Loop Inc.
6.37Plan actions in a queue and manage the timing before they resolve.