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Skyward box art
2017 Ranked #5,708

Skyward

A card-drafting game has cultural leaders launch buildings to earn the most points in an airborne city. The warden splits card piles but chooses last, making control over the offer a mixed blessing.

Card Game I Cut, You Choose Open Drafting Theme: Floating islands in the sky

Players

2-4

Play time

30-45 min

Age

12+

Complexity

1.93/5

Rating

6.54

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Skyward is a strategy card drafting game of control versus opportunity for 2-4 players. After generations of turmoil, the four factions have finally put their differences aside to work together for a better tomorrow.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Skyward is a strategy card drafting game of control versus opportunity for 2-4 players. After generations of turmoil, the four factions have finally put their differences aside to work together for a better tomorrow. As a commitment to this alliance, the world’s first airborne city, named Skyward, is to be built above the intersecting borders of the four realms. Tasked with building this new city, you and other cultural luminaries vie for control by becoming the Warden, and ultimately declared “Founder of Skyward”. In Skyward, the Warden deals cards from the central deck and splits them into piles however they see fit. Each player chooses a pile, providing them with buildings and resources. However, being the Warden is a double edged sword. While you wield the power of the split, everyone else gets to choose first, leaving you with the remaining pile. Skyward is played over several rounds. Each round starts with The Split, followed by individual player turns. The goal of the game is to launch a combination of buildings that yield the most Victory Points. The end game is triggered when any player launches their 6th building or the central deck is emptied. Complete the current round as you would normally, then complete one final split. The player with the most Victory Points wins the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–3
Play time
30–45 min
Age
12+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Brendan Evans

Artists

4
Ellie Jang Dmitriy Logunkov Neil Martin Steven Preston

Publishers

1
Rule & Make

Linked items

No published linked games yet.