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I, Spy box art
2015 Ranked #5,709

I, Spy

A hidden-allegiance strategy game has spies recruit assets, manipulate politicians, and increase their nation’s influence. Actions reveal priorities indirectly, so advancing a homeland without exposing it requires careful deception.

Strategy Games Bluffing Deduction Action Retrieval Hidden Roles

Players

2-4

Play time

Not listed

Age

13+

Complexity

3.13/5

Rating

7.22

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

I, Spy is an exciting contest of disguised intentions, political manipulation, and spy games spanning an espionage-wracked pre-war Europe.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

I, Spy is an exciting contest of disguised intentions, political manipulation, and spy games spanning an espionage-wracked pre-war Europe. Deceive your opponents as an agent secretly working for a European power, recruiting key assets, buying off politicians, and instigating sabotage against foreign capitals. However, you will need the reluctant (or unwitting) support of your opponents to position your homeland for European domination, so tread carefully and do not reveal your true identity. Game Overview: At the start of the game, you receive an Alignment Token, which tells you which one of the competing European nations you secretly work for. The rest of the game unfolds over the course of 14 rounds, with each player (spy) performing 3 Actions per round. These actions include moving around the map, acquiring resources in the form of Supply Tokens, improving your abilities by recruiting Assets, manipulating the otherwise-random Politicians to your advantage, or even directly harassing opposing spies. But any action you take will directly affect at least one Nation, in the form of gains or losses in Influence points. Your mission during the game is to generate Influence for your own Nation, while at the same time preventing your opponents’ Nations from gaining too much—if you can deduce which Nations they are! Influence is tallied and compared during Scoring Phases, which take place at set intervals throughout the game. In a Scoring Phase, each Nation receives Power points based on how much Influence it has accumulated so far. At the end of the game, players reveal their Alignment Tokens, and the player whose Nation has the most Power is the winner.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
90 min
Age
13+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
C. Simon Reid

Artists

2
Sylvie Demers Chloe J. Tran

Publishers

1
Lost Boys Productions

Linked items

No published linked games yet.