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Enemy In Sight box art

Enemy In Sight

Players

2-8

Time

?-?

Age

10+

Weight

1.71

Rating

6.25

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

The game offers a high level of variability with its gameboard, expansions, and strategic depth. It adapts well to different player counts and has a moderate learning curve. Overall, it provides a solid replayability experience.

Luck profile

The final luck score for Enemy in Sight is 6.33 out of 10. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

Enemy in Sight, originally called Cutthroats and Cannons, was two years in the making. It is a fast paced card wargame with a good mix of strategy and luck of the draw. Each player starts with a fleet of six ships and six cards. As your ships are destroyed your hand size diminishes as well. One of the most unique characteristics of the game is the walking disasters. The red cards in EIS move around the table from player to player until resolved.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Neal Schlaffer

Artists

2
Charles Kibler George I. Parrish, Jr.

Publishers

2
The Avalon Hill Game Co Lost Battalion Games

Linked items

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