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Patton's Best
6.75Play linked scenarios where mission goals shape each session.
Moongha Invaders: Mad Scientists And Atomic Monsters Attack The Earth!
6.62Commit presence to key areas and fight for influence where it matters.
Rage
6.17Play suited cards to win tricks and manage timing.
Wizards Of The Grimoire
7.57Draft from shared options to assemble a plan over successive turns.
Bloc By Bloc: Uprising
7.33Coordinate with teammates to solve the game's shared challenge.
Age Of Comics: The Golden Years
7.59Place workers to claim actions and turn resources into plans.
Trieste
6.59Bluff, read opponents, and time reveals around hidden information.
Fortuna
6.49Place workers to claim actions and turn resources into plans.
Amazonas
6.32Build routes and networks to connect locations efficiently.
I Go!
6.42Build patterns from chosen pieces to unlock scoring opportunities.
A Column Of Fire
6.50Place workers to claim actions and turn resources into plans.
Bang! The Duel
6.40Manage cards in hand to time plays, combos, and scoring windows.
Grand Prix
7.20Race across a track or map while timing movement and upgrades.
Starfighter
6.70Manage cards in hand to time plays, combos, and scoring windows.
Fealty
6.68Commit presence to key areas and fight for influence where it matters.
Vs System 2pcg: The Marvel Battles
6.97Manage cards in hand to time plays, combos, and scoring windows.
Kingdom Of Heaven: The Crusader States 1097-1291
7.64Play event cards to drive map pressure and long-term timing.
Fort Sumter: The Secession Crisis, 1860-61
6.51Play event cards to drive map pressure and long-term timing.
Bruxelles 1893: Belle Époque
8.21Place workers to claim actions and turn resources into plans.
Fine Sand
6.65Build a deck or pool that turns small actions into stronger combos.
Pangea
6.95Commit presence to key areas and fight for influence where it matters.
Okko: Era Of The Asagiri
6.71Play linked scenarios where mission goals shape each session.
Fleet Wharfside
6.89Collect matching sets while timing when to score or trade them.
Marvel Villainous: Mischief & Malice
7.41Spend limited actions each turn to balance movement, setup, and scoring.