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Lords Of Ragnarok
7.46Commit presence to key areas and fight for influence where it matters.
Haru Ichiban
6.63Remember hidden information and use recall to make better choices.
Books Of Time
7.29Build a deck or pool that turns small actions into stronger combos.
Hail Hydra
6.45Use clues and contradictions to deduce hidden information.
Bullfrogs
6.74Commit presence to key areas and fight for influence where it matters.
Cerberus
6.71Negotiate deals and shifting promises to improve your position.
Bad Bones
6.74Coordinate with teammates to solve the game's shared challenge.
Australia
6.48Commit presence to key areas and fight for influence where it matters.
Chaosmos
6.93Use clues and contradictions to deduce hidden information.
12 Thieves
6.42Move forces between areas to control positions and pressure rivals.
Dragoon
6.94Commit presence to key areas and fight for influence where it matters.
Bioshock Infinite: The Siege Of Columbia
6.67Bluff, read opponents, and time reveals around hidden information.
Dominare
6.80Commit presence to key areas and fight for influence where it matters.
Mantis
6.74Collect matching sets while timing when to score or trade them.
Pandemic: Hot Zone – Europe
7.14Coordinate with teammates to solve the game's shared challenge.
The Third World War: Battle For Germany
7.78Maneuver forces across tactical or historical battle maps.
Oriflamme: Ablaze
7.33Bluff, read opponents, and time reveals around hidden information.
Doomlings
6.91Manage cards in hand to time plays, combos, and scoring windows.
Ticket To Ride: The Card Game
6.12Remember hidden information and use recall to make better choices.
2nd Fleet: Modern Naval Combat In The North Atlantic
7.33Maneuver forces across tactical or historical battle maps.
Zany Penguins
6.62Remember hidden information and use recall to make better choices.
Fürstenfeld
6.51
Masques
6.49Remember hidden information and use recall to make better choices.
Penguin Party
6.49Manage cards in hand to time plays, combos, and scoring windows.