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Haru Ichiban box art
2014 Ranked #3,447

Haru Ichiban

This abstract garden game has two apprentices use spring winds to arrange flower buds on lily pads. Creating harmonious blossom patterns before a rival does requires clever timing.

Abstract Abstract Strategy Animals Grid Movement Memory

Players

2

Play time

Not listed

Age

8+

Complexity

1.79/5

Rating

6.63

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Haru Ichiban, or "The Wind of Spring", two apprentice gardeners compete to use this wind to their advantage to create harmonious patterns of their blossoms upon the lilypads.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Haru Ichiban, or "The Wind of Spring", two apprentice gardeners compete to use this wind to their advantage to create harmonious patterns of their blossoms upon the lilypads. Each gardener has eight flower buds numbered 1-8, with three of those buds being in hand at the start of a round. Sixteen lilypads are placed in the 5x5 pond, with one of them turned to its dark side. Each gardener simultaneously chooses a reveals a bud, with the player with the lower number becoming the Little Gardener and the other becoming the Grand Gardener. In order: The Little Gardener places one of his colored blossoms on the dark lilypad. The Grand Gardener places one of his colored blossoms on the lilypad of his choice. The Little Gardener moves one lilypad to an adjacent space, possibly moving other lilypads at the same time. The Grand Gardener flips one unoccupied lilypad to its dark side. Each gardener takes a new bud. As soon as a gardener creates a specific pattern with blossoms of his color, he scores points: 1 point for a 2x2 square, 2 points for a horizontal or vertical row of four blossoms, 3 points for a diagonal row of four blossoms, and 5 points for a row of five blossoms. If the gardener has fewer than five points, the gardeners reset the board and start a new round with three buds of their eight; if the gardener has five or more points, the game ends and he wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20 min
Age
8+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Bruno Cathala

Artists

2
William Aubert Stefano Collavini

Publishers

4
Ace Studios Blackrock Games Evrikus GDM Games

Linked items

No published linked games yet.