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Gang Of Four
6.62Play suited cards to win tricks and manage timing.
Successors (fourth Edition)
8.08Play event cards to drive map pressure and long-term timing.
The Game: Extreme
6.92Coordinate with teammates to solve the game's shared challenge.
Hamburg
7.61Solve a self-contained solo challenge against the game system.
Epic Card Game
6.42Draft from shared options to assemble a plan over successive turns.
Evenfall
7.92Manage cards in hand to time plays, combos, and scoring windows.
Harvest Dice
6.64Mark choices on a sheet to build patterns and complete objectives.
Zulus On The Ramparts!: The Battle Of Rorke's Drift – Second Edition
7.37Play event cards to drive map pressure and long-term timing.
Turfmaster
7.25Roll dice and choose how to use the results for tactical outcomes.
Rocketmen
6.82Build a deck or pool that turns small actions into stronger combos.
Waggle Dance
6.96Place workers to claim actions and turn resources into plans.
Boomtown
6.52Compete for contested options while managing cost and timing.
Onward To Venus
6.88Commit presence to key areas and fight for influence where it matters.
Xenon Profiteer
7.21Build a deck or pool that turns small actions into stronger combos.
Guildhall: Job Faire
7.10Collect matching sets while timing when to score or trade them.
Skytear
7.93Build a deck or pool that turns small actions into stronger combos.
Palazzo
6.54Compete for contested options while managing cost and timing.
Schotten Totten 2
7.15Collect matching sets while timing when to score or trade them.
Funny Friends
6.51Compete for contested options while managing cost and timing.
Cave Troll
6.41Commit presence to key areas and fight for influence where it matters.
Ancient Knowledge
7.29Play event cards to drive map pressure and long-term timing.
Isle Of Trains
6.75Spend limited actions each turn to balance movement, setup, and scoring.
Riverside
7.14Mark choices on a sheet to build patterns and complete objectives.
Planet Apocalypse
7.94Coordinate shared actions while clues or threats pressure the group.