Table feel
Skytear has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not heavily emphasize cooperation.
Skytear is a competitive card-driven miniatures game inspired by MOBA video games (like League of Legends) featuring 28 heroes from an original fantasy universe. Using a draft system that supplements regular deckbuilding, players pick heroes from four factions in order to flexibl...
Players
2-4
Time
?-?
Age
13+
Weight
3.32
Rating
7.93
Should this hit the table?
Skytear has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not heavily emphasize cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Skytear has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not heavily emphasize cooperation.
Skytear offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The availability of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game strikes a balance between easiness and depth. Overall, Skytear has a strong replayability score of 7.9.
Skytear has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a balanced mix of luck and strategy. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Skytear is a competitive card-driven miniatures game inspired by MOBA video games (like League of Legends) featuring 28 heroes from an original fantasy universe. Using a draft system that supplements regular deckbuilding, players pick heroes from four factions in order to flexibly respond to their opponent's selections. Then, using these heroes, players compete to take control of the lanes and lead the minions there to assault the enemies towers, or enter the dome to take control of the outsider there. In doing so, they will win one of the three victory conditions selected at the start of the game, allowing for potential bluffing or feints by switching objective. Skytear is diceless, instead revolving around modifiers printed on every power cards. This duality of effect means deckbuilding is a nuanced issue: cards that are most beneficial when played (and likely will) come with a negative modifier, reducing the effectiveness of most attacks. At the same time, drafting a particular hero provides you with their associated cards, meaning flexibility can be integrated into your hero selections. With two maps, 28 heroes, and over 65 power cards at launch, Skytear is an extremely replayable tactical experience.
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