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Funny Friends box art
2005 Ranked #2,511

Funny Friends

Life-path card game where players shape a character from adolescence through adulthood by choosing formative events. Traits rise and collide with one another, so every decision must pursue a satisfying life without letting excess create costly consequences.

Thematic Games Card Game Humor Auction/Bidding Open Drafting

Players

2-6

Play time

Not listed

Age

16+

Complexity

2.27/5

Rating

6.51

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Each player plays a character who starts the game as a teenager and then must choose the cards that will make his life take shape.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Each player plays a character who starts the game as a teenager and then must choose the cards that will make his life take shape. He can repeat a school year and get new friends, start smoking, take part in a Bible discussion group and have his first sexual intercourse during Oktoberfest – all very realistic. Every event in the life of a character has some effect on his main characteristics - tobacco addiction, alcohol addiction, drug addiction, wealth, health, sadness, spirituality and wisdom. Excess comes at a price, though, and when a characteristic gets too high, it cancels another one – if you smoke too much, you get thin; if you get too fat, you must stop drinking; if you drink too much you lose your wisdom, and so on – once more, very realistic. During game, you can get friends, and often more, with other player’s characters. This is an important feature in the game, since what happens to you usually affects, in good or bad, your friends, and this is one of the main interaction aspects of the game. Description from Bruno Faidutti's ideal game library.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
60 min
Age
16+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

2
Friedemann Friese Marcel-André Casasola Merkle

Artists

1
Lars-Arne "Maura" Kalusky

Publishers

1
2F-Spiele

Linked items

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