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Isle Of Trains box art
2014 Ranked #2,520

Isle Of Trains

Card-driven train game where operators build freight cars, load cargo, and complete delivery contracts. Every card has several uses and opponents can carry your goods, so each choice must build your line without handing away too much value.

Family Games Card Game Trains Action Points Contracts

Players

2-4

Play time

Not listed

Age

13+

Complexity

2.02/5

Rating

6.75

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 1.7/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Isle of Trains, players are train operators, building trains with the right mix of freight cars needed to complete delivery contracts before your opponents.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Isle of Trains, players are train operators, building trains with the right mix of freight cars needed to complete delivery contracts before your opponents. Cards are used in multiple ways: they can be built as train cars or buildings supporting your train line, used as currency to pay the cost of building those new train cars and buildings, or used as cargo to load on available train cars. When loading cargo on an opponent’s train, players receive an immediate benefit or action, but they are also giving their opponent the cargo they just might need to be able to complete a delivery contract and score big! Balancing the need to upgrade your train, take advantage of benefits from loading other players' trains, and complete delivery contracts first is the key to being the most successful train operator on the Isle of Trains!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45 min
Age
13+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Seth Jaffee Dan Keltner

Artists

2
Daniel Guidera Christopher Kirkman

Publishers

3
Dice Hate Me Games Lookout Games Looping Games