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Four Gardens box art
2020 Ranked #2,545

Four Gardens

Landscape-building game where contenders create gardens around a mystical pagoda to win a queen's crown. Cards and divine pathways create scoring opportunities, so every completed scene must serve the gods while advancing your own garden.

Family Games Environmental Mythology Action Points Contracts

Players

2-4

Play time

Not listed

Age

10+

Complexity

2.33/5

Rating

7.03

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Long ago, in a beautiful Eastern kingdom, a queen and her people pleased their Gods by building a mystical pagoda. The pagoda housed the four Gods and towered strong over the magnificent kingdom.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Long ago, in a beautiful Eastern kingdom, a queen and her people pleased their Gods by building a mystical pagoda. The pagoda housed the four Gods and towered strong over the magnificent kingdom. As time passed, the queen fell ill, and she summoned her people to compete for her crown. The crown would be passed on to the person who could build the most pristine garden around the pagoda. The heir would be chosen by the four Gods themselves. The goal of Four Gardens is to accumulate the most points on the score board by completing landscape cards and finishing sets. Each finished set creates a panoramic view of a garden, and these sets are called (no surprise) "panoramas". Players can finish panoramas by first laying groundwork cards, acquiring resources by turning the 3D pagoda, and allocating those resources to satisfy the requirements of each groundwork card. Once satisfied, a groundwork card becomes a landscape card. Multiple landscape cards laid in the correct order create a panorama. Each God has their own satisfaction meter which expresses their goodwill towards the gardens and their builders. Players try to please the Gods by completing landscape cards and finishing panoramas. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45 min
Age
10+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Martin Doležal

Artists

1
Rachance

Publishers

1
Korea Boardgames

Linked items

No published linked games yet.