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Triassic Terror
6.91Commit presence to key areas and fight for influence where it matters.
Thunderstone: Starter Set
6.93Build a deck or pool that turns small actions into stronger combos.
All Bridges Burning: Red Revolt And White Guard In Finland, 1917-1918
7.62Maneuver forces across tactical or historical battle maps.
Tiny Epic Defenders
6.24Coordinate with teammates to solve the game's shared challenge.
Votes For Women
7.84Coordinate with teammates to solve the game's shared challenge.
Scape Goat
7.01Use clues and contradictions to deduce hidden information.
Virtù
7.52Commit presence to key areas and fight for influence where it matters.
Tiny Epic Vikings
7.45Commit presence to key areas and fight for influence where it matters.
Risk: Game Of Thrones
6.68Commit presence to key areas and fight for influence where it matters.
Smash Up: Munchkin
6.54Commit presence to key areas and fight for influence where it matters.
Buffy The Vampire Slayer: The Board Game
6.79Coordinate shared actions while clues or threats pressure the group.
Archeos Society
7.20Push your luck for bigger rewards while risk keeps building.
Three-dragon Ante
6.49Bluff, read opponents, and time reveals around hidden information.
Ausonia
7.70Build a deck or pool that turns small actions into stronger combos.
Dark Tales
6.55Collect matching sets while timing when to score or trade them.
Trailblazer: The John Muir Trail
7.83Place workers to claim actions and turn resources into plans.
Deadlands: Doomtown
7.25Manage cards in hand to time plays, combos, and scoring windows.
Dungeon Command: Blood Of Gruumsh
7.51Play event cards to drive map pressure and long-term timing.
Hybris: Disordered Cosmos
8.60Place workers to claim actions and turn resources into plans.
1066, Tears To Many Mothers: The Battle Of Hastings
7.02Solve a self-contained solo challenge against the game system.
Forests Of Pangaia
7.45Build patterns from chosen pieces to unlock scoring opportunities.
War Of The Worlds: The New Wave
7.04Build a deck or pool that turns small actions into stronger combos.
Moon
7.56Place workers to claim actions and turn resources into plans.
Munchkin Marvel
6.81Roll dice and choose how to use the results for tactical outcomes.